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- //Generated by BehavEd
-
- rem ( "two guys runing out of view when they see the player" );
-
- affect ( "elev_sci_guy", /*@AFFECT_TYPE*/ FLUSH )
- {
-
- task ( "sci guy run" )
- {
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "MoveToEnt" );
- set ( /*@SET_TYPES*/ "SET_ENTGOAL", "elev_sci_guy_spot" );
- }
-
- dowait ( "sci guy run" );
- }
-
-
- affect ( "elev_sci_guy", /*@AFFECT_TYPE*/ FLUSH )
- {
-
- task ( "chem guy run" )
- {
- set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "MoveToEnt" );
- set ( /*@SET_TYPES*/ "SET_ENTGOAL", "chem_sci_guy_spot" );
- }
-
- dowait ( "chem guy run" );
- }
-
-